Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
()
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
Roll 1d10 as you use the Dagger to draw your own blood, before dashing forward toward an enemy you can see within 30 ft. You close the distance and deal 1d12+ Spell ATK Mod Necrotic DMG. Roll to hit. Even if your ATK roll does not beat the target's AC, you still close the distance, and every creature within 5 feet of your trajectory must make a DEX Save or be pushed 10 ft back and knocked prone (On a successful save they are just pushed back).
After dealing damage, roll a CON check against your own Spell Save DC. On a success, you regain half the DMG dealt by this attack in HP.
* - (Your own blood)
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