Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Utility

This spell enchants a piece of non-magical equipment with a different spell that you can cast. Enchanting equipment in this way expends BOTH the Thread Magic spell slot and the other spell slot of the spell being stored. The equipment can store up only a single spell at a time and the enchanted equipment is now considered magical until the equipment is broken, a creature uses the spell stored, the magic is dispelled, or until 24 hours have passed.

The spell has no effect, other than to store another spell into equipment. If the equipment is already magical, or the equipment can't hold the spell, the Thread Magic spell fails and the spell slots utilized for the spell are not consumed.

The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell (if the spell requires concentration for example, it would take your concentration to maintain as well as your action, bonus action, or reaction depending on what the stored spell calls for).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the equipment enchanted will remain enchanted with the spell stored for an additional 24 hours for each spell slot above 2nd level.

* - (a thread of cloth (which the spell consumes))

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2024 7:16:10 PM
1
0
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Coming Soon
1/2/2024 7:30:17 PM
4
0
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Coming Soon
1/2/2024 7:39:07 PM
1
0
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Coming Soon
1/2/2024 7:47:10 PM
2
0
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Coming Soon

Spell Tags: Utility

Available For: Wizard (Legacy)

Whitewolf351

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