Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 5 Rounds
School
Illusion
Attack/Save
CON Save
Damage/Effect
Psychic (...)

Choose up to three targets that can hear you within range. Each one must role a constitution saving check or take 1d6 psychic damage and become frightened until the end of the duration. As long as the creature is within range and can hear you, they have disadvantage on any saving throws using CHA, STR, or CON and take 1d4 psychic damage every turn they end a turn in the area of effect. As a bonus action, a targeted creature can attempt a saving throw against constitution. If this roll succeeds, they are no longer affected. If the target grieves, fears, or feels guilt towards a living or deceased creature or group, it will see versions of that creature or group dancing around it.

At higher levels. When cast using a 3rd level slot, deal 2d4 damage at the end of each turn the target is affected and in range. The dice count goes up to 4d4 at 5th level, 7d4 at 7th level, and 8d4 at 9th level.

* - (A musical instrument of some sort)

Available For: Bard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy)

Fraugust7657

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