You summon a small twinkling ember in your palm that dances erratically toward a target of your choice within range. The ember can find targets that have taken cover within 1 turn of casting the spell. This negates the target's cover and eliminates the need to have line-of-sight on the target(s) even fully obscured but in a location known to you. Three additional embers then come to life from the burst of fire occurring against the first target and dance in a similar fashion from the first target to as many as three other targets; each ignoring cover so long as the location of the target is clearly known (Note: each of which must be within 30 feet of the first target). A target can be a creature or an object and can be targeted by only one of the embers.
Clarification on "known location in cover": A target that has taken cover behind an object, effect, or battlefield element within one turn of the casting of the spell. Example: 4 orcs each take full cover during their action on Turn 4. On Turn 5, when it comes time to cast the spell, their cover is ignored. On Turn 6 their cover once again applies. If any of the orcs come out from behind full cover (to move, attack, etc.) the one turn limitation resets.
Saving Throw: A target must make a Dexterity saving throw. The target takes 8d8 fire damage and 2d8 concussion damage on a failed save, or half as much damage (of each damage type) on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, one additional ember leaps from the first target to another target for each slot level above 6th.
* - (a bit of sulfur; a piece of cotton, bat droppings, or a vial of lamp oil; and a string of silver thread at least 6 inches (16 cm) in length)
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Posted Jan 21, 2024This is meant to provide a similar capability to "Chain Lightning" but for fire. Since embers can float, and are therefore unlimited in their travel trajectory, the ability to "seek" a target that has just dropped into cover makes this potentially more effective than a fireball, scorching ray, or similar type of spell. Sort of like a "fireball that has your name on it", so to speak.
Let me know how this playtests.
Enjoy!