You summon a celestial of challenge rating 6 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
The GM has the celestial's statistics. You also gain access to a special Valkyrie celestial, detailed below. You can use this spell to summon the Valkyrie.
At Higher Levels. When you cast this spell using a 7th-level spell slot, you summon a celestial of challenge rating 10 or lower. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 12 or lower.
Valkyrie |
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Medium Celestial, Lawful Good
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Armor Class 18 (plate armor)
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Hit Points 120 (12d8 + 12)
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Speed 30 ft., fly 90 ft. | |||||
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 18 (+4) |
Saving Throws Wis +6, Cha +7 | |||||
Skills Religion +10, Perception +6 | |||||
Damage Resistances radiant, necrotic | |||||
Condition Immunities charmed, frightened | |||||
Senses darkvision 120 ft., truesight 120 ft., passive Perception 16 | |||||
Languages all | |||||
CR 6 |
Proficiency Bonus +3 | ||||
Flyby. The Valkyrie doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Magic Resistance. The Valkyrie has advantage on saving throws against spells and other magical effects.
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Actions |
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Multiattack. The Valkyrie makes two melee attacks. It can instead use a spell, or Respite.
Sun Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (2d8) radiant damage.
Respite (3/Day). The Valkyrie touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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This magic spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
Celestials
- Ki-Rin, 12
- Firemane Angel, 12
- Archon of Falling Stars, 12
- Radiant Idol, 11
- Deva, 10
- Kindori, 7
- Valkyrie, 6
- Unicorn, 5
- Hollyphant, 5
- Battleforce Angel, 5