Level
9th
Casting Time
1 Action
Range/Area
Sight (120 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

The caster calls upon the dark powers, blood hands dive into the ground. As they descend, a pool of dark, viscous blood starts to rise from the earth, flooding the area within a 30-foot radius centered on a point you choose within range. The blood swirls and churns, creating an ominous atmosphere.

Effects:

  1. Buff Purge: When the blood erupts, it purges all magical buffs and enhancements from creatures caught within the area of effect. This effect extends to all enemies in the affected radius.

  2. Necrotic Eruption: Upon reaching its peak, the blood erupts in a gruesome display of necrotic power. All creatures in the area must make a Dexterity saving throw. On a failed save, a creature takes 12d10 necrotic damage, and its current hit points are reduced by half. On a successful save, the damage is halved.

* - (Vial blood)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheWhiteSpectre

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