Level
1st
Casting Time
1 Reaction *
Range/Area
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You reach into the the mind of a hostile creature you can see and put its thought processes into a temporary loop. The target must make a Wisdom saving throw. On a failed save, it must use its reaction to repeat the actions and movement it took on its turn in the same order and directions. If the target cannot safely continue to take the same actions or movement again (if a foe the target attacked is out of range, the target is out of spell slots, or a cliff is in the target's path, and so on), the target remains at its current location and does nothing further.
* - Which you take when a target ends its turn within rangePrevious Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/5/2024 7:16:03 PM
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2
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2
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1
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Coming Soon
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