Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Psychic
As a bonus action you can spend a Mark to deal 2d6 psychic damage to an enemy. The enemy then must succeed a Wisdom saving throw of 12 or become poisoned for 1 minute.
You can spend more Marks to deal +1d4 poison damage on a failed Wisdom saving throw per Mark spent.
* - (1 Mark)
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