You create 3 small spheres consisting of lightning bolts in a free and visible space within a radius of 100 feet from you. If a creature finds itself in the space occupied by the sphere, the sphere will disappear, and the creature will take 8d8 lightning damage. On your turn, as a bonus action, you can move any number of spheres at a distance of 15 feet into free space and activate voltage sources. When activated, if the distance between any two spheres is less than 20 feet, lightning will appear between the spheres. A creature between the active spheres must make a Dexterity saving throw. The target takes 8d8 lightning damage for each lightning between spheres and it's speed will reduce by 20 feet on a failed save, or half as much damage on a successful one. The spheres exist as long as you maintain concentration, for a maximum of 5 minutes.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you create one additional voltage source for each slot level above 5th.
[Tome of spells: Lightning]
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