This spell is used to help train combat skills whilst minimising the risk to the participants. This ritual is also used in some fighting pits but is more commonly used in higher end training facilities to train nobles in a safe manner. This protection does not protect from magical attacks, or magic weapons however it is believed that a higher version of the spell may have been developed to extend this to magical duels.
With a short chant the chanter can select up to proficiency bonus willing participants to effect for the duration of a duel or training session. During this fight or session roll normally for damage keeping a track of the number of times hit, with the location of each hit leaving a coloured mark, yellow for normal hits, blue for a killing strike. When one of the participants receives enough damage to have died, they are held for 1 round, and the damage is reduced to 1 per successful hit received during the match. Any status effects will end at the this point too. This way people can fight all out, but will only end up with bruises and the experience.
While this can be cast with a spell slot, it is one of the easier ritual spells, only taking 1 minute to cast in this manner (often done during introductions or fight briefings). This can be up cast (although not as a ritual) doubling the number of targets for each 2 levels above first level (allowing training for larger numbers of opponents and group battles).
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