Prerequisite: must know the Find Familiar 1st level Wizard spell.
Enhanced familiar spell, is the first level Familiar spell but cast with higher level of spell slot. It can be cast/recast at each odd level, adding to the strength of the familiar spirit.
When cast at 3rd level using a 2nd level spell slot costing 200gp worth of charcoal, incense, and herbs. When cast at 5th using a 3rd level spell slot the cost of the spell components doubles costing 400gp. When cast at 7th level the cost doubles again, etc.
When the enhanced familiar spell is cast at 3rd level, the familiar spirit gains a vision enhancement (listed below) and 1 feat like ability. No stat mods are gained by the caster, just the special effects of the feat. And only when the familiar is within telepathic range.
The enhanced familiar is as the 1st level abilities of the familiar plus:
Gained at 3rd level of casting: Darkvision 60'
Telepathic range increases by 20' per new level of casting (at 3rd level 120', at 5th level 140', etc.)
The spirit form has an expanded range to select from, pending DM approval. Must be a tiny sized creature.
Familiar must be active and within telepathic range for the caster to gain the benefits of the enhanced familiar's abilities.
Alert: as per PHB pg. 165
Dungeon Delver: as per PHB pg. 166
Elemental Adept: as per PHB pg. 166
Healer: as per PHB pg. 167
Keen Mind: as per PHB pg. 167, excluding the increase in Intelligence
Lucky: as per PHB pg. 167
Magic Initiate: as per PHB pg. 168
Observant: as per PHB pg. 168, excluding the stat increase
*Homebrew feats may be used pending approval by the DM.
**The familiar gains an additional feat at each new casting of the spell. (i.e. at 5th has 2 feat like abilities, at 7th has 3, etc.)
* - (**200gp worth of charcoal, incense and herbs (see spell description))
Comments