The downward pulling force in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. All the creatures in the sphere when you cast the spell must make a Constitution saving throw. Taking 2d8 force on a failed save, and having it's speed halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed.
Anything that isn't being worn or carried in the spell's zone of effect, cannot be moved until the start of your next turn, unless the person attempting to do so passes a strength check against your spell save DC.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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