Level
1st
Casting Time
1 Action Ritual
Range/Area
Self
Components
V, S
Duration
8 Hours
School
Enchantment
Attack/Save
None
Damage/Effect

You choose one of the options below to take effect when you cast this spell to last for the duration. If you recast this spell, you can select another option, which replaces the option you had effecting you, if relevant.  Regardless of which option you pick, magic and magical effects cannot put you to sleep while you have casted this spell on yourself.

- You have advantage on saving throws against being charmed.

- You have advantage on saving throws against being frightened.

At Higher Levels. If you upcast this spell as a second level spell, you become immune to the condition you pick for the duration, instead of have advantage on the saves. 


This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

WishfulWarlock3

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