Level
1st
Casting Time
1 Hour
Range/Area
Touch
Components
S
Duration
1 Hour
School
Divination
Attack/Save
None
Damage/Effect

You touch a willing or unconscious creature, forging a mystical connection between their dreams and yours. Both the caster and the target must be asleep for the spell to take effect. Once the Dreamweave Connection is established, the caster and the target share a unique dreamspace during their rest.

While within this shared dreamscape, the caster gains the ability to glean information from the target's subconscious. The effectiveness of the information retrieved depends on the caster's ability to navigate the dream realm and the target's willingness to reveal hidden truths.

Usage:

  • Dreamwalk Insight: During the shared dream, the caster can make an Intelligence (Investigation) check against a DC determined by the DM based on the target's mental fortitude. On a successful check, the caster can uncover information about the target's memories, fears, or recent experiences. The DM determines the depth and clarity of the information.

  • Guided Dreams: The caster may guide the target's dream narrative, potentially influencing their thoughts or emotions upon waking. This influence is subtle and limited, as the dreamer's mind naturally resists external manipulation.

Notes:

  • Dreamwalking is not an invasive spell; it does not grant the caster direct control over the target's mind.

  • The success of the cantrip is subject to the DM's discretion, and they have the flexibility to introduce unexpected elements or challenges within the dream realm.

At Higher Levels: When cast using a spell slot of 2nd level or higher, the duration extends to the next dusk. The extended duration allows for a more prolonged exploration of the shared dreamscape and potentially deeper insights.

 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy)

Ravons

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