You create a ring of arcane energy that is one foot in diameter in your hand. This magic ring lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 1d8 force damage on a hit and has the finesse, light, and thrown properties (range 20/60). If the weapon is thrown as an attack you can minus 1d4 from the attack roll. Should the attack still hit, it richochets off the target and makes an additional ranged attack against another target within 15 feet.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the ring to reappear in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
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