Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Special 1 Round
School
Conjuration
Attack/Save
None
Damage/Effect

With a certainly established gesture, you fire a line of Chain, Rope, Slime, Web, Thread, or just about any other magically constructed line you can think of. This is cosmetic and doesn't alter the use of the spell unless the DM says so. 

The line can be fired up to 60ft away from you, and it's properties are determined by what you hit. 
If you hit an object not being worn or carried, you can use a bonus action to reel it into your hand. 

If you hit an object that is being carried or held, you may use a bonus action to attempt to disarm your foe, they make an athletics check versus your spell save DC, they have a disadvantage if it's not in their hand. If they succeed, the spell ends, if they fail, the object is reeled to your hand.

If you hit a stable surface, you may anchor your line to that surface, and take on of the following options:
Either your fly towards the surface in a straight line at a speed of 30 feet or you may move in any direction 60ft within the anchor point, up to your movement speed. 
Please note, that if you don't use your bonus action to maintain this line or create a new one, it shall disperse and you will begin falling. 

The spell will always be able to hold your weight but uses your casting modifier to determine it's strength/ability to carry anything else.

At every cantrip scale level, the range and grapple travel distance both increase by 10 feet per scale level. 
E.g.: at 5th level the range is 70 and the grapple travel distance is movement speed +10.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2019 2:51:23 AM
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Available For: Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

AzureAurora

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