All of your armor and clothes disappear for the duration as you perform a magical, seductive dance. Any armor you were wearing (including mage armor) now has no effect on your AC, and the dexterity bonus to your AC is removed for the duration. Every creature within 60 feet of you that has a line of sight needs to make a charisma save. On a success, the creature takes half of 3d6 psychic damage and suffers no status effects. On a fail, the creature takes 3d6 psychic damage and is charmed for the duration. Every turn, it can make another save. If it fails, it takes another 1d6 psychic damage and continues to be charmed. Creatures that are immune to charmed are unaffected. While charmed by this spell, psychic damage does not trigger an additional save.
Immediately after casting, the caster can make a performance check. If they beat their spell save dc, they cause all creatures around them to take 1d6 extra psychic damage. This damage does not increase upon level up.
Upcasting: for every slot higher than second level, the damage of both the initial 3d6 and the after effect increases by 1d6.
It doesn't affect creatures who have already seen the caster naked.
* - (All of your clothes. They are not destroyed, but they are necessary for the spell.)
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