Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You allow the weave to enter your body, bolstering yourself with the raw magical power. Until the spell ends you gain the following benefits:
- You gain 12 Sorcery Points, which can be used for the Quickened, Subtle, or Twinned Metamagic options. If any of these remain when the spell ends, they are lost.
- When you would spend any amount movement, you can choose to teleport that amount of movement instead.
- Anytime you deal damage with a spell you deal an addtional amount of damage equal to your wizard level, this damage is the same type of damage as the spell would deal. This can only be added once per turn.
- When you or a creature within a 10ft radius of you would take damage they gain resistance to that damage until the end of there turn. Or if they are hit with an attack you can increase there AC by 3 until the end of there turn, this AC increase can not stack with itself. You can do this a number of times per round equal to your spellcasting ability modifier.
- You gain proficiency in Constitution saving throws, and if you would fail to maintain concentration on this spell, you can choose to succeed instead, however you reduce your maximum amount of hit points equal to your wizard level. This reduction in hit points last until you take a long rest, or if the greater restoration spell is casted on you.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
* - (Sapphire worth 1,000gp)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/9/2024 11:24:37 PM
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