You create an Arcane Elixir of Wakefulness, enchanted through your own magic to ensure it's potency. Upon injecting this elixir into another creature, or your own bloodstream, you gain an unnatural rush of energy and alertness.
For 8 hours you cannot be put to sleep by any means aside for a magical spell of 5th level or higher, or Divine intervention.
Additionally, you gain 5ft of movement, a +3 to Active and Passive Perception, exhaustion immunity from mundane exertion, and a +1d4 to melee damage attacks until the spell ends.
Caution, if this spell is used twice in a row without taking a longrest involving sleep in between, you gain a point of exhaustion for forcing your body to move without rest for prolonged periods. This exhaustion temporarily leaves if this spell is used again, but will add another point, stacking until the maximum of 6, and consequently, death.
Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Comments