Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Force (...)

You create a spectral hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.

The hand is an object that has AC 15 and hit points equal to half your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength and Dexterity equal to your casting modifier. The hand doesn't fill its space.
When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

Pimp Slap. The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 1d8 force damage.

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Small or Smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

Grasping Hand. The hand attempts to grapple a Medium or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Tiny, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier.

Use Weapon: The hand utilizes any one-handed weapon to attack a foe. It benefits from your proficiency bonus with all the weapons it may use. However, it cannot activate a weapon's magical feature, and thus can only use a magic weapon's feature if it is passive or already activated. E.g. Flametongue longsword.
Additionally, any versatile weapon must be used as one-handed.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the slap option increases by 1d8 and the damage from the grasping hand increases by 1d6 for each slot level above 3rd.

* - (A fine glove with symbols engraved)

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2019 5:38:31 PM
8
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1
Coming Soon

Spell Tags: Damage Control

Available For: Wizard (Legacy)

AzureAurora

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