You sneeze forth a Gelatinous Cube at a creature or an unoccupied square that you can see within range.
If the target is a creature, the creature must make a DC 12 Dexterity saving throw or be engulfed by the Ooze.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
The Ooze will land in the space designated, regardless of whether the creature avoided being engulfed.
The sneezed Ooze is friendly to you and your companions. Roll initiative for the sneezed Ooze when it lands, which has its own turns. The Ooze can be commanded mentally by you (no action required by you) to perform simple actions, such as move and attack. If you don't issue any commands to the Ooze, it attempts to consume the nearest creature that it perceives as a food source, friendly or not.
The Ooze sneezed by you dissolves into a slimy puddle when it drops to 0 hit points or when the spell ends.
The GM has the Ooze's statistics.
* - (Ogre snot)
Comments