You manifest precise vectors of arcane kinetic energy.
You create one force bolt and make a ranged spell attack against a target within range. On a hit, the target takes 1d10 force damage.
Scaling
You create additional bolts at higher levels:
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5th level: 2 bolts
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11th level: 3 bolts
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17th level: 4 bolts
Each bolt requires a separate attack roll.
Arcane Vector (Choose per Bolt)
When a bolt hits, choose one:
Repel
Push the creature up to 10 feet directly away from you.
Anchor
Reduce the creature’s speed by 10 feet until the start of your next turn.
Mark
If the creature casts a spell before the end of your next turn, you learn its level and school.
Disrupt
The creature has disadvantage on the next concentration check it makes before the end of your next turn.
Burst
Instead of making a ranged attack with a bolt, you may detonate it in a 5-foot radius centered on yourself.
Each creature within 5 feet must make a Strength saving throw against your spell save DC.
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On a failure: the creature takes 1d10 force damage and is pushed 10 feet away from you.
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On a success: the creature takes half damage and is not pushed.
Each bolt may be used this way independently.
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