Level
3rd
Casting Time
1 Minute Ritual
Range/Area
Self 10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Creation

You can cast this spell only at night. You summon one Skeletal Knight. (The GM has game statistics for these creatures.)

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control indefinitely.

At Higher Levels. When you cast this spell using a 4th-level spell slot, you can summon up to two Skeletal Knights. When you cast this spell using an 5th-level spell slot, you can summon up to three Skeletal Knights. 

* - (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)

Spell Tags: Creation

Available For: Paladin (Legacy) - Oathbreaker

RemonZensir

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