You and any creatures within 200 feet of you of your choice are brought to a special plane of existence know as your domain. You and the creatures in this domain are stuck here until you dispel the spell or your hit points reach 0.
You can activate one of the following effects (that will only apply to you) when you activate your domain.
- Your attacks cannot miss.
- Your spells require no materials.
- Every enemy in the domain makes a Windom saving throw. On a failed save they are stunned until the domain ends or the caster's hit points reach 0. On a successful save, they do not become stunned.
- The spell Erupting Earth is cast below every enemy.
- Spell slots are not used when you cast spells.
When the spell is dispelled, you gain 2 points of exhaustion. Both points of exhaustion are lost when you take a long rest.
If someone were to cast Domain Expansion while they are in your domain, you will do a contested Wisdom roll. Whoever wins will transport or keep everyone in their domain. You can escape the domain by getting 200 feet away from the caster. When you escape the domain, you will be transported back to the plane of existence you were in before being brought to the domain.
* - (ruby dust worth 2,000 gp)
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