As you perform a captivating tune, each creature of your choice within range that can hear you must make a Wisdom saving throw against your spell save DC. On a failed save, a creature becomes enthralled by your song.
While enthralled, a creature has a -2 penalty to its Armor Class and is unable to willingly move away from you or attack you. An enthralled creature remains under this effect for as long as you maintain concentration and use a bonus action on each of your subsequent turns to continue playing the song.
An enthralled creature can escape the spell's effect if you take an action that is obviously harmful to it or its allies, or if you move more than 30 ft away from it. Additionally, as an action, an enthralled creature can re-attempt its Wisdom saving throw with advantage. On a successful save, the effect on that creature ends.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
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1/12/2024 7:33:08 PM
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