Note: this is a 10th level spell originally designed for a deity. Its most powerful function is how difficult it is to dispel. Please use sparingly.
Target must make a Wisdom Saving Throw. On a success, the target takes no damage and is Frightened for 1 minute (10 rounds). On a fail, the target takes 8d4 damage and is Frightened for 5 minutes. During this time, the target witnesses nightmarish hallucinations of their greatest fears. While they can still attack in this state, it is with Disadvantage as per the Frightened condition.
Immunities: this spell ignores immunity to being Frightened, but instead halves the time and damage of the spell.
NO SAVING THROWS: This spell can only be dispelled before its duration period via: Counter Spell, Dispel Magic, Mind Blank, Calm Emotions, and Greater Restoration. The effects also end if the caster falls unconscious.
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