A Volt of pure electricity fires out of the Spellcaster's Wand/Staff, and into the receiver as long as they are in sight of the Spellcaster (including self). This newfound energy can be spread around the body at will enhancing any body part. The spellcaster can only enhance two parts of their body at a time. Once the Spellcaster decides which part(s) of their body is enhanced, only those parts will be enhanced for the 5 turns/actions. When said body part is enhanced, it will glow a magical blue. Enhancements are as follows:
Arms/Hands: +2 strength & + 1d6 damage on punching/hitting attacks
Legs/Feet: +2 movement speed & +1d6 damage on kicking attacks
Head/Brain/Eyes: +1d4 on Intelligence and Wisdom rolls
Chest: +2d4 on Charisma rolls
If the spell is cast before entering combat, enhanced will get a +3 initiative.
This spell can also be cast on any weapon. The weapon will deal normal damage +3d6 Lightning damage.
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