Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Special 5 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect

A Volt of pure electricity fires out of the Spellcaster's Wand/Staff, and into the receiver as long as they are in sight of the Spellcaster (including self). This newfound energy can be spread around the body at will enhancing any body part. The spellcaster can only enhance two parts of their body at a time. Once the Spellcaster decides which part(s) of their body is enhanced, only those parts will be enhanced for the 5 turns/actions. When said body part is enhanced, it will glow a magical blue.                                                                                                        Enhancements are as follows:

Arms/Hands: +2 strength & + 1d6 damage on punching/hitting attacks

Legs/Feet: +2 movement speed & +1d6 damage on kicking attacks

Head/Brain/Eyes: +1d4 on Intelligence and Wisdom rolls

Chest: +2d4 on Charisma rolls

If the spell is cast before entering combat, enhanced will get a +3 initiative.

This spell can also be cast on any weapon. The weapon will deal normal damage +3d6 Lightning damage.

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

Thatblueberryguy

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