Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing (...)
Energy accelerates matter to a creature or object within range. The target must succeed on a Dexterity saving throw or take 2d4 piercing damage, with advantage if the target is further than 60 ft. away. If the target fails the save by 5 or more, the damage increases by 1d4 (for a total of 3d4)
The damage increases by 2d4 and the extra damage on a fail increases by 1d4 when you reach 5th level (4d4 and 6d4), 11th level (6d4 and 9d4), and 17th level (8d4 and 12d4).
* - (a small sphere of stone, metal or wood, and a stick)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/14/2024 12:31:40 AM
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2
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0
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1
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Coming Soon
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