Level
1st
Casting Time
1 Minute Ritual
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

After arranging the sticks into a circle with a diameter of 1 foot, you pour your sand into the circle and draw the shape of the animal you wish to call drawn into the sand. You whistle a tune to beckon the animal you seek. An animal that most closely resembles your drawing/description within one mile, will approach your location as fast as it can. 

The type of animal can be as specific or as basic as you wish, if the animal already knows you, such as a party member's horse or pet, there is no Wisdom saving throw needed from the animal. Additionally, animals at a CR 2 or higher must make a Wisdom saving throw to see if they resist the call. A beast that knows you recognizes your call, and you may ask the GM what effect it has depending on how well the beast knows you.  

 At Higher Levels. Every level above 1st that this spell is casted at, it increases the diameter of the circle by 1 mile and allows you to summon another creature of the same or a different description.

* - (sticks and sand)

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2024 2:02:20 AM
0
4
1.0
Coming Soon

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

ManifestationOfFate

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