Level
1st
Casting Time
1 Bonus Action
Range/Area
5 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
Combat (...)
You create an illusion of yourself or another creature running away from your location into an unoccupied space within 5 feet of you. Each creature that's hostile to you within range of that space must succeed on an Intelligence saving throw or succumb to their instincts in the heat of battle, and use their reaction to make an opportunity attack against the illusion.
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