Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Bludgeoning

You make six stones hover around your wrist and then shoot them at creatures within range. You shoot six stones, and can either have them all shoot at a single creature or spread them out across different creatures. Make a ranged bending attack roll for each stone. A successful hit deals 1d4 bludgeoning damage. If a target is struck by 3 or more stones, they must succeed on a Constitution saving throw or become dazed until the end of their next turn. A dazed creature cannot take reactions and must choose either an action, bonus action, or movement on its turn. It only gets one of the three.

At Higher Levels. When you perform this technique as 3rd level or higher, you shoot two more stones for each level above 2nd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy)

huntercphelps

Comments

Posts Quoted:
Reply
Clear All Quotes