The caster seizes a moon ray and solidifies it in a sharp blade. The blade lasts throughout the duration of the spell: it is a simple weapon the caster is Proficient with. It deals 2d6 radiant damage and has the Light, Finesse and Ranged (20/60 feet range). If the weapon is thrown or dropped it disappears and reappears in the hand of the caster at the beginning of their next turn, if they have at least one free hand, otherwise the spell ends. The weapon gains special properties based on the current Lunar Phase:
• New Moon: the weapon deals 4d6 necrotic damage in place of the 2d6 radiant damage.
• Ascending Moon: any successful attack dealt with the weapon deals damage to an additional target in a 5 feet radius; said damage equals half the damage dealt to the primary target.
• Full Moon: any successful attack gives the caster 2d6 Temporary Hit Points and the target is Blinded until the end of the current turn.
• Descending Moon: the weapon deals 2d6 cold damage in place of the 2d6 radiant damage; the weapon can be thrown and hits every target in a 60 feet long and 2 inches wide line: targets must make a successful Dexterity Saving Throw, or they take the weapon’s damage. If they succeed, they take half the damage instead.
At higher levels: when the spell is cast using a 3rd level slot or higher, damage increases by 1d6 for each slot level above 2nd.
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