You tap into the unstable energies of potentiality, causing a localized temporal flux. Choose a point within range. All creatures, objects, and spells within a 20-foot radius centered on that point are affected by the flux. The flux lasts for the duration or until you lose concentration.
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Time Distortion: Creatures within the area have disadvantage on Dexterity saving throws.
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Chronal Resonance: At the start of their turn, creatures within the area must roll a d20. On a roll of 10 or lower, their movement speed is halved until the start of their next turn. On a roll of 11 or higher, they gain a +2 bonus to their movement speed until the start of their next turn.
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Temporal Displacement: Any spell cast within or into the area that requires an attack roll has disadvantage on that roll.
Casting this spell at a higher level: When you cast this spell using a spell slot of 3rd level or higher, the radius of the flux increases by 10 feet for each slot level above 2nd. Additionally, the duration increases by 1 minute for each slot level above 2nd.
* - (an hourglass filled with red sand)
Previous Versions
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1/15/2024 8:48:48 AM
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