If you tear up a weapon contract and do a specific incantation you summon the weapon as an animated object.
Your weapon appears with a small puff of smoke, flies towards, and starts attacking the nearest enemy.
The weapon uses base stats so only has bonuses if the weapon itself has them. It does get a +1 to hit and damage for every 3 levels of Documancer. The weapon stays active until all the enemies are vanquished or its time runs out which is 3 rounds +1 round for every two Documancer levels.
You can use a move action to direct it to a different target, but if at the end of your turn, you are more than 30 feet from the weapon, the spell ends.
If you use a non-magical weapon in this manner the weapon vanishes after use but when magical weapons are used
they fall on the ground in the location they were when the spell ends.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/22/2025 7:25:38 AM
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0
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1
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5e
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Coming Soon
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