Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic

You point at a free space on the ground that you can see within range, and conjure a 5 feet long, 5 feet large and 10 feet high black pillar at this location. The unsettling Obelisk is covered in old runes and blocks the lines of sight and movements. It has 16 AC and a number of hit points equal to ten times the spell's level.

When a creature moves within 10 feet of the Obelisk or starts its turn there, the creature takes 1d8 psychic damage and must succeed on a Wisdom saving throw. On a failed save, the creature becomes becomes poisoned for up to 1 minute, repeating the saving throw at the end of its turn, as the Dark Obelisk absorbs all wills and desires of those who dare to approach.

At Higher Levels. When you cast this spell using a 3rd-level spell slot or higher, you can choose that the area affected by the Dark Obelisk increases by 5 feet up to a maximum of 25 feet and the damage increases by 1d8 for each slot level above 2nd.

* - (a black pebble carved into a pyramid)

Spell Tags: Debuff Combat Contaminated

Available For: Warlock (Legacy)

Dermin_Brosch

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