Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Utility

Necromancy is a long and difficult craft. Early attempts to raise the dead can have - shall we say - modest results.

Choose a corpse or Undead within range. If you choose an Undead, it takes a Wisdom check against your spell DC, and if passed, nothing happens. Otherwise, the target performs a simple action, such as:

* It makes a grapple attack against a target in melee range. If the corpse is freshly dead or an Undead, use its Strength (Athletics) for the attack. Otherwise, use that of a skeleton or zombie, depending on how fresh the corpse is. 

* If the corpse is upright, i.e. standing or leaning upright against a wall, it takes a number of steps equal to the caster's Intelligence Modifier. This move is unaffected by difficult terrain, but automatically fails any check required to take, so will automatically slip on the Grease spell, for example. At the end of this move, the corpse falls over unless it is Undead, in which case it looks at you, irritated.

* It lets out a low moan, or, if a skeleton, its jaws chatter unerringly. This noise is audible up to thirty feet.

* If lying down, the corpse sits bolt upright. Any creature other than the caster who sees it must pass an Intelligence (Insight) check, otherwise they believe the corpse is an Undead and act accordingly.

* If holding an item, the corpse throws it. If Undead, resolve this as a throwing attack. Otherwise, the item drops pathetically in a random position within ten feet.

Spell Tags: Utility

Available For: Cleric (Legacy) Wizard (Legacy)

Alexander_Tiberius_Millington

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