Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Dunamancy (...)

You slide your fingers across an object, causing it to be transported to a pocket plane. The object, that cannot be larger than a foot on any side, remains locked in temporal stasis for up to an hour. Until the spell ends, you can use your action to summon the object to a free hand. When the spell ends, any object still in the pocket plane appears in your space, at your feet.

While you are concentrating on the spell, you can ritually spend 10 minutes concentrating and expend an additional second level (or higher) spell slot. When you do, you lose concentration on the spell but the item remains in stasis forever until actively summoned.

Casting this spell as a 10 minute ritual skips the concentration period of the spell, and the item immediately becomes locked in stasis until summoned.

Spell Tags: Utility Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic

OnlyJoshing64

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