Level
2nd
Casting Time
1 Action
Range/Area
150 ft.
(40 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You draw the life force from every creature in a 40-foot cone centered within range. Each creature must make a Constitution saving throw. Constructs and undead aren’t affected. Plants and elementals except ice make this saving throw with disadvantage. A creature takes 2d6 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical trees and shrubs, wither and die instantly.
* - (an empty vial)
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