You weave a captivating aura that specifically appeals to those with less-than-exceptional intellect.
Casting Charm Idiots, you target all humanoids you can see within 30’ who have an Intelligence score of 8 or lower. They must succeed on a Wisdom saving throw versus your
spell DC or become charmed by you for the duration.
While under the effects of Charm Idiots the target(s) are subject to the Charmed condition and the following rules:
• Friendly Gullibility. Charmed creatures believe your words and intentions without question.
• Simple Companionship. The charmed creatures view you as a trusted friend and are inclined to assist you in simple tasks.
• Dull Suggestion. You can give simple, non-harmful commands, and the charmed creatures are likely to follow them willingly.
The spell doesn’t make the affected creatures completely oblivious to danger or unreasonable requests, but it does make them more amenable to your influence.
If you attack a charmed target then the effects of this spell on that target end.
When the spell ends, the targets must pass a Wisdom check versus your spell DC to realize they were charmed by you via this spell. Failure means they remain unaware of the spells effects.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the range increases by 5’ for each slot level above 2nd.
* - (A small, brightly colored trinket)
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