You imbue a painting canvas with lingering psychic energy through the art of painting that causes pain to every creature that sees it.
When a creature that can see the Painting starts its turn within 30 feet of the Painting, That creature must make a intelligence saving throw. On a failed save, a target takes 20d6 psychic damage. On a successful save, a target takes half as much damage.
Unless Surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the painting until the start of its next turn, when it can avert its eyes again. If the creature looks at the painting in the meantime, it must immediately make the save.
You can choose to have the painting start as inert, if so, the painting will not force creatures to make saving throws until activated with a command phrase specified during painting creation. If the command phrase is uttered whilst active, the painting will become non magical and loose its effects. you may only have 2 paintings inert or active at any time.
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