When you're hit by an adjacent enemy, you unleash a blusterous squall of wind that pushes everyone away from you, potentially knocking them prone;
Each creature that's no bigger than one size larger you, within 5 feet of you, makes a CON SAVE against your SSDC: each creature is knocked back 10 feet away from you on a success, and is additionally knocked prone on a fail.
The wind from this spell is so great that it can end the effects of fog/cloud based spells, but only of a radius of 10 feet, centered from the source of the spell (you or an ally).
If you cast this spell at a higher level, choose an ally that's within 60 feet of you for each spell slot beyond the first; for each ally that you choose, the effects of this spell happen for them as well, magically originating from their person.
* - which you take when you're hit by an enemy that's adjacent to you.
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