Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft.2 *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Cold

Upon casting Ethereal Tentacles, the caster summons eight spectral tentacles that emerge ethereally from their back. These tentacles are under the caster's control and can be morphed into one of three distinct forms as part of the spell's casting. Each turn, as a bonus action, the caster can switch the tentacles between these forms:

  • Offense Form: The tentacles become offensive weapons. As a bonus action on your turn, you can make a melee spell attack with the tentacles against a target within 10 feet, dealing 1d6 cold damage on a hit. The ethereal nature of the tentacles makes them especially chilling to the touch.

  • Defense Form: The tentacles wrap protectively around the caster, providing a +1 bonus to AC. This form represents the tentacles acting as a shield, absorbing or deflecting attacks.

  • Utility Form: The tentacles become tools of utility. As a bonus action, the caster can use the tentacles to pull an ally within 10 feet towards them. This movement does not provoke opportunity attacks. Additionally, in this form, the caster can use the tentacles to climb at a speed equal to double their walking speed, adhering to surfaces with the tentacles.

* - (a vial of squid ink )

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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