Two hands made from compacted soil rises from the ground and reach for one creature. The target must make a Strength saving throw. On a failed save, the target is restrained for the spell’s duration.
As an action, you can cause the hand to crush the restrained target, who must make a Strength saving throw. It takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one. After this action is taken, the hands dissipate and the spell ends.
To break out, the restrained target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.
As an action, you can cause the hand to reach for a different creature withnin reach. The hands release a restrained target if you do either.
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