Level
4th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

As you cast Caramel Cascade, a wave of sweet-smelling caramel erupts from your hands, flowing like a delicious river. The caramel hardens upon contact with creatures, creating a temporary but sticky prison for those caught within its sugary grasp.

You unleash a torrent of molten caramel at a point within range, creating a cascading flow that covers a 20-foot radius sphere. Any creature in that area when the spell is cast must make a Dexterity saving throw. On a failed save, a creature takes 4d6 fire damage and is restrained by the sticky caramel until the start of its next turn.

A creature restrained by the caramel can use its action to make a Strength saving throw, freeing itself on a success. The caramel also ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a 5th-level spell slot or higher, the damage increases by 1d6 for each slot level above 4th.

Mechanical Balance Consideration: Caramel Cascade combines area control and damage, providing a unique flavor to the wizard's repertoire. The restrained condition adds a tactical element, and the damage scales appropriately with higher-level spell slots. Adjustments can be made based on your campaign's specific needs and balance considerations.

* - (A small jar of caramel.)

Spell Tags: Damage Control Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

mosstree08

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