conjures a 15-foot cube of magical force at a point you choose within range. The cube can be manifested to either protect or imprison.
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Protection Mode: When used to protect, you can place the cube around yourself or another creature you choose within range. The creature inside the cube is shielded from attacks and effects originating from outside the cube. The cube has an AC of 15 and can withstand up to 30 hit points of damage. If the cube's hit points are reduced to 0, the spell ends.
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Imprisonment Mode: When used to imprison, the cube can be formed around a creature you can see within range. The target must make a Dexterity saving throw. On a failed save, the creature is enclosed in the cube. On a successful save, the creature avoids imprisonment, and the cube appears as you designate, but the creature isn't contained by it. A creature within the cube can't physically attack creatures outside it
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