You spend the casting time drawing arcane symbols with the raw ruby. Afterwardsm you touch a Large or smaller object made of non-living material. If the item is magical, it must be an object that is currently attuned to you or an object you helped create, and the target must have either no Intelligence score or an Intelligence of 3 or less. On touch, the target becomes a construct and gains an Intelligence of 10 and the ability to speak one language you know, of your choosing. It can see and hear with a Wisdom of 10 for Perception checks. The target's AC and base health are determined by its size and physical materials, but imbuing it with life grants it an additional 60 hit points to a minimum max health of 70 hp. The target gains the ability to move all of its physical parts (limbs, handles, wheels, etc); if the target has no obvious form of locomotion, it instead gains a fly (hover) speed of 10 feet. If the object was magical, increase any movement speeds it has by 10 feet. Your DM chooses all other statistics as appropriate for the awakened object.
* - (a raw ruby worth at least 500 gp for a tiny object, which is consumed by the spell; for every size above tiny, the required value of the ruby increases by an additional 500 gp.)
Level
6th
Casting Time
8 Hours
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Comments