Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Psychic
You hold up the brandy and your weapon together, and infuse your weapon with the holy power of distilled wine. The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with 65% alcohol as you strike. The attack deals an extra 2d6 psychic damage to the target, which becomes poisoned and unconscious for the duration, drunk.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
* - (A bottle of brandy worth 2 gp)
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