Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
Instantaneous 1 Round
School
Evocation
Attack/Save
STR Save
Damage/Effect
Thunder

Upon using your jump action, you can choose to jump up to your movement speed in any direction of your choice. When you do this, you can choose to have either lightning or thunder explode around you when you land, forcing all creatures in a 10ft radius to make a strength saving throw. On failure, they take 3d4 lightning or thunder damage and are knocked back 5ft. Creatures within the radius take half as much damage on a success and they don't get knocked back. Thunder can be heard 300ft away.

Spell Tags: Damage Control

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Arcana Domain Fighter (Legacy) - Eldritch Knight (Legacy)

KazuDnD

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