Level
1st
Casting Time
1 Hour Ritual
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Available to be cast as a Formula (5 phases of 12 minutes when cast as a formula)

Formula Ability Checks: Intelligence (History) or Wisdom (Mythos) DC 13, Charisma with a percussion instrument or Wisdom (Mythos) DC 13, Intelligence (History) or Wisdom (Mythos) DC 13

Formula Backlash: 1d4 psychic damage

Formula Failure: Magically frightened for 8 hours

This spell must be cast by any body of water, which you cast the stones which are it's material component into. You alert the nearest twenty deep ones or deep one scions (but not deep one hybrids), which must be within 50 miles or the spell fails, to your location and interest in communicating. You can’t convey any more specific message than this.

The deep ones receive a brief glimpse of your appearance and gain enough familiarity with you to contact you with sending or target you with scrying. They also get a clear enough sense of your location to teleport there with teleport as if they had viewed it once. The deep ones gain no further special ability to travel to you or communicate with you, however.

Typically, deep ones will cautiously learn what they can about you before approaching or otherwise making themselves known. If you appear weak and vulnerable, you might simply be abducted for questioning by their leaders.

* - (Inscribed stones, which the spell consumes)

Available For: Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

FeralScience

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