An element of your choice races across your body, shedding bright light in a 20-foot radius and dim light for an additional 20 feet for the spell’s duration. Your element of choice doesn’t harm you. Until the spell ends, you choose a single damage type, and gain the following benefits:
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You gain Resistance to bludgeoning, slashing and piercing damage. Additionally, you are immune to your chosen damage type and have resistance to its secondary type. (ie. Immune to fire, and resistance to cold if you're cloaked in fire.)
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Any creature that moves within 5 feet of you or ends their turn within this range takes 2d6 damage of your chosen damage type. All of your spells, unarmed and weapon-based attacks deal an additional 1d6 damage. All damage you deal in this state is changed to your chosen damage type.
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You gain +20 feet of movement, and leave a trail of your chosen damage type behind you. This trail is considered difficult terrain, and if a target enters it or ends their turn in it, they take 1d4 damage of your chosen damage type.
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